A pixel-art action platformer spanning 3 realms and 12 missions.
World & Realms
3 realms · 12 missions · tier scaling
Player Guide
Stats · upgrades · movement · combat
Stella Companion
8 tiers of growing power
Abilities
5 craftable Stella abilities
Enemies
Archetypes · elites · affixes
Materials
12-tier ore ladder + boss drops
Crafting
Permanent buffs · potions · abilities
Cheat Codes
Old school keyboard secrets
âš¡ Quick Tips
- Stella follows you from Tier 1 — craft her up immediately, even Tier 2 gives you a shooting companion.
- Assign potions and abilities to hotbar slots 1–9, 0. Drag them from your inventory tab.
- Abilities have a 30-second cooldown per slot — plan usage around boss fights.
- Boss kills unlock the next realm and drop Bloodstone — the rarest crafting material.
🌍 World & Realms
Mechshire spans 3 realms with 4 missions each — 12 missions total. Each mission has a tier that drives enemy difficulty and loot quality.
📊 World Tier Structure
| Realm | Name | Tiers | Boss Tier | Affixes | Tint |
|---|---|---|---|---|---|
| Realm 1 | Mirakam | T1 – T4 | T4 (Clone Boss) | None | Neutral |
| Realm 2 | Kazem Dun | T5 – T8 | T8 (Clone Boss) | Frenzied | Cool blue tint |
| Realm 3 | Impinem | T9 – T12 | T12 (Clone Boss) | Armored Explosive | Red-orange tint |
⚙️ Realm Affixes
📈 Enemy Scaling Per Tier
| Stat | Growth Per Tier | Notes |
|---|---|---|
| Health | ×1.6 | Stacks hard — T12 enemies have enormous HP pools |
| Damage | ×1.35 | Scale your shield and health regen accordingly |
| Move Speed | ×1.05 | Gradual; noticeable by T6+ |
| Elite Roll Chance | +2% / tier | Capped at 25% — elites are golden-tinted |
👑 Elite Enemies
Any enemy can spawn as an elite. Elites have:
- ×1.6 HP
- ×1.3 sprite scale — visibly larger
- ×2.0 loot
- Golden sprite tint
⚔️ Player Guide
A gravity-based side-scroller. Jump, dash, shoot — and spend gold on upgrades to push your limits.
📊 Base Stats
| Stat | Base Value | Notes |
|---|---|---|
| Health | 100 HP | Scaled by upgrades (up to 700 HP) |
| Shield | 200 SH | Absorbs damage first; regenerates passively |
| Move Speed | 600 units/s | Increased by Movement Speed crafting buff |
| Dash Speed | 1000 units/s | Dash duration 0.2s |
| Starting Gold | 100 | Per new game |
🛒 Upgrade Shop
Spend gold at the shop between missions to permanently improve your character. Costs scale with level.
| Upgrade | Max Level | Effect Per Level |
|---|---|---|
| Health | 12 | +50 HP — caps at 700 HP |
| Shield | 12 | +100 SH — caps at 1400 SH |
| Health Regen | 10 | +1 HP/tick |
| Attack Damage | 12 | +10 DMG — caps at 140 DMG |
| Attack Speed | 8 | Cooldown 0.50s → 0.10s |
| Attack Cone | 6 | +1 bullet per level (1 → 6 bullets) |
| Multi-Jump | 5 | +1 jump — 1 → 6 total jumps |
base_cost × weight × 1.7^level. Early levels are cheap — get Attack Cone and Multi-Jump up early as they feel impactful for a low investment.🎮 Movement & Controls
| Action | Keys |
|---|---|
| Move | A / D or ← → |
| Jump (up to 6x with upgrades) | Space / W / ↑ |
| Dash | Shift |
| Use Hotbar Slot 1–9 | 1 – 9 |
| Use Hotbar Slot 10 | 0 |
| Open Inventory / Craft / Upgrade | Tab (cycles tabs) |
🛡️ Damage & Shield
When hit, your Shield absorbs damage first. Once the shield is depleted, HP takes damage. Shield regenerates over time; HP does not regenerate unless you use a Health Potion, Regen Potion, or Stella's Healing Wave.
⭐ Stella Companion
Stella is your floating companion. Craft her in the Craft tab (Stella upgrade) to unlock her and each new tier. She follows you through all missions.
🎖️ Tier Progression
Not Summoned
Stella has not been crafted yet. Visible but inactive.
Tier 1 — Companion
Stella follows the player. No combat abilities yet. Natural sprite.
Tier 2 — Fighter
Shoots at the nearest enemy every 2.5 seconds. 15 damage per shot. Cool blue tint. Unlocks Star Burst and Healing Wave abilities to craft.
Tier 3 — Rapid
Fires a spread of 3 shots every 1.5 seconds. 20 damage per shot. Purple tint. Unlocks Shield Surge ability to craft.
Tier 4 — Healer
Gains a healing pulse every 25 seconds (+15% max HP). Healing green tint. Unlocks Nova Blast ability to craft.
Tier 5 — Empowered
Shoots every 1.0 second for 40 damage. Golden tint and glow. Unlocks Stella Fury ability to craft.
Tier 6 — Blazing
Healing pulse accelerates to every 15 seconds. 40 damage. Fire-orange tint.
Tier 7 — Crimson
Fires every 0.8 seconds for 50 damage. Crimson red tint. Significantly larger sprite.
Tier 8 — Arcane (MAX)
60 damage per shot, fires every 0.7 seconds. Healing pulse every 10 seconds. Arcane violet-white glow. Maximum sprite scale. All abilities unlocked.
✨ Stella Abilities
Craftable consumable items. Craft them in the Craft tab, drag to hotbar, use with number keys. One charge consumed per use. 30-second cooldown per slot.
Star Burst
Stella fires a burst at the nearest 3 enemies — 2 shots each. Great for thinning a crowd quickly.
Healing Wave
Stella heals you for 30% of your maximum HP. Reliable emergency heal mid-fight.
Shield Surge
Stella restores 50% of your maximum shield. Use before a tough fight or when your shield is depleted.
Nova Blast
Stella glides to screen center and fires 15 shots in all directions over 4.5 seconds. Devastating in enclosed spaces.
Stella Fury
Stella vanishes and 50 glowing blue clones rain from the sky. Each clone deals 40 damage on contact. Covers the full camera area.
⏱️ Cooldown System
| Detail | Value |
|---|---|
| Cooldown per ability use | 30 seconds |
| Cooldown shown as | Dimmed slot + countdown timer in hotbar |
| Charges | Consumed one-by-one from inventory |
| Craft multiple | Yes — each craft adds one charge |
📦 Ability Crafting Costs
Cost scales with the ability's Stella tier requirement (T). Formula uses a mix of gold, ores from T−1 and T, plus two herbs from that tier band.
| Ability | Gold | Ores | Herbs | Stella Req. |
|---|---|---|---|---|
| Star Burst | 100 | TitanSteel ×2, RuneOre ×2 | Herb1 ×2, Herb2 ×2 | T2 |
| Healing Wave | 100 | TitanSteel ×2, RuneOre ×2 | Herb1 ×2, Herb2 ×2 | T2 |
| Shield Surge | 150 | RuneOre ×3, Pyrite ×3 | Herb9 ×3, Herb10 ×3 | T3 |
| Nova Blast | 200 | Pyrite ×4, Ingotium ×4 | Herb17 ×4, Herb18 ×4 | T4 |
| Stella Fury | 250 | Ingotium ×5, Veridian ×5 | Herb25 ×5, Herb26 ×5 | T5 |
👾 Enemies
Enemies are grouped into archetypes. All stats scale with the mission tier via the Balance system.
⚔️ Enemy Archetypes
| Archetype | Base HP | Base DMG | Move Speed | Loot Mult. | Notes |
|---|---|---|---|---|---|
| Charger | 100 | 10 | 550 | ×1.0 | Fast melee rushers. Dangerous in packs. |
| Ranger | 200 | 10 | 250 | ×1.5 | Ranged attackers. Keep distance, stay mobile. |
| Flying Rammer | 200 | 10 | 250 | ×1.0 | Flies then rams at 500 speed. Dodge or dash. |
| Flying Ranger | 200 | 10 | 250 | ×1.5 | Airborne ranged. Attack from below or use Stella. |
| Turret | — | 10 | 0 | ×1.2 | Stationary. Destroys anything in its line of fire. |
| Boss | 2000 | 10 | 150 | ×6.0 | Unlocks next realm on kill. Multiple phases. |
🦇 Known Enemy Variants
| Variant | Archetype | Realm |
|---|---|---|
| Charger (base) | Charger | All |
| Rat Warrior | Charger | Mirakam |
| Zombie | Charger | Mirakam |
| Charger Horde | Charger | All |
| Rat Mage | Ranger | Mirakam |
| Zombie Banshee | Ranger | Mirakam |
| Bat | Flying Rammer | All |
| Cloud | Flying Rammer | Kazem Dun |
| Sphere Spawner | Flying Rammer | All |
| Copter (Green) | Flying Ranger | All |
| Copter (Robot) | Flying Ranger | Kazem Dun |
| Flying Skull | Flying Ranger | Impinem |
| Clone Boss | Boss | T4 / T8 / T12 |
🌟 Elite Enemies
💥 Explosive Death (Realm 3)
In Realm 3 (Impinem), all enemies have the Explosive affix. When an enemy dies, it fires a fan of bullets outward. In dense fights this can chain — be mobile and never stand still near dying enemies.
💎 Materials & Items
12-tier ore ladder ties crafting costs to world progression. Higher tier ores drop from higher tier missions.
⛏️ Ore Ladder
🧪 Potions
Craft potions from herbs and ores. Drag them to your hotbar and consume with number keys during battle.
🏥 Health Potions
| Tier | Icon | Effect | Tint |
|---|---|---|---|
| I | Heals 50% max HP | White | |
| II | Heals 100% max HP | Blue | |
| III | Heals 150% max HP | Gold |
♻️ Regen Potions
| Tier | Effect | Duration |
|---|---|---|
| I | +5% HP per tick | Timed buff |
| II | +10% HP per tick | Timed buff |
| III | +15% HP per tick | Timed buff |
🔥 Fire Rate Potions
| Tier | Effect |
|---|---|
| I | +20% faster attack speed (timed) |
| II | +40% faster attack speed (timed) |
| III | +60% faster attack speed (timed) |
⚔️ Damage Potions
| Tier | Effect |
|---|---|
| I | +20% damage (timed) |
| II | +40% damage (timed) |
| III | +60% damage (timed) |
📋 Basic Potion Recipes
| Potion | Gold | Ores | Herbs |
|---|---|---|---|
| Health I | 40g | TitanSteel ×2, RuneOre ×1 | Herb1 ×2, Herb2 ×2 |
| Health II | 80g | Pyrite ×2, Ingotium ×1 | Herb9 ×2, Herb10 ×2 |
| Health III | 160g | Veridian ×2, NecroticOre ×1 | Herb17 ×2, Herb18 ×2 |
| Regen I | 40g | TitanSteel ×2, RuneOre ×1 | Herb3 ×2, Herb4 ×2 |
| Fire Rate I | 40g | TitanSteel ×2, RuneOre ×1 | Herb5 ×2, Herb6 ×2 |
| Damage I | 40g | TitanSteel ×2, RuneOre ×1 | Herb7 ×2, Herb8 ×2 |
🌿 Herbs
48 harvestable herbs across 6 tiers. Gather them from foliage and plants in missions. Used in potion and ability crafting.
Tier 1 Herbs 25 gold each · Missions 1–2
Tier 2 Herbs 50 gold each · Missions 3–4
Tier 3 Herbs 75 gold each · Missions 5–6
Tier 4 Herbs 100 gold each · Missions 7–8
Tier 5 Herbs 125 gold each · Missions 9–10
Tier 6 Herbs 150 gold each · Missions 11–12
⚒️ Crafting
Open the Craft tab (3rd tab in the player menu). Craft permanent stat buffs, potions, and Stella abilities. All costs scale with how many times you've crafted each item.
📊 Permanent Stat Buffs
Each buff can be crafted up to 10 times, permanently improving your stats. Costs rise exponentially with each level.
| Buff | Icon | Effect Per Craft | Max Effect |
|---|---|---|---|
| Damage | +2 base damage | +20 damage at level 10 | |
| Health | +10 HP | +100 HP at level 10 | |
| Shield | +15 Shield | +150 Shield at level 10 | |
| Fire Speed | −0.01s attack cooldown | −0.1s at level 10 | |
| Health Regen | +1 HP/tick | +10 HP/tick at level 10 | |
| Shield Regen | +1 Shield/tick | +10 Shield/tick at level 10 | |
| Movement Speed | +7.5 speed | +75 speed at level 10 | |
| Damage Reduction | +1 armor | +10 armor at level 10 | |
| Stella | +1 Stella tier | Tier 8 max |
💰 Cost Formula
Material tier steps up every 2 copies owned
Material quantity = 2 + owned_count / 2
Stella (weight 3.5) and Damage Reduction (weight 2.0) are the most gold-hungry buffs.
🧪 Potion Recipes
Each potion type comes in 3 tiers using matching ore + herb bands. See the Potions page for full recipe list.
✨ Ability Crafting
Abilities require Stella at the matching tier. Each craft produces one consumable charge. See the Abilities page for full details.
🪙 Economy & Loot
Gold is earned from defeating enemies, looting drops, and selling unwanted items. Spend it wisely on upgrades and crafting.
🏦 Gold Sources
| Source | Amount | Notes |
|---|---|---|
| Enemy kill (base) | Scales with tier | Higher tier = more gold per kill |
| Elite enemy kill | ×2 loot multiplier | Worth farming if you can survive |
| Boss kill | ×6 loot multiplier | Best gold source; also drops gems |
| Sell items | Item sell value | Ores, herbs, duplicate potions |
| Starting gold | 100g | Per new game |
📦 Enemy Drop Tables
| Drop | Chance | Notes |
|---|---|---|
| Gold (coins) | Always | Amount scales with tier and archetype loot multiplier |
| Tier ore (primary) | 100% | Ore matching current mission tier |
| Next-tier ore | 25% | One tier above current — great for staying ahead |
👑 Boss Loot
| Item | Amount | Notes |
|---|---|---|
| Next-realm entry material | 5–15 | Every boss — stocks you up for the next realm's crafting requirements |
| 1–3 | Realm 3+ only — rarest material |
💡 Economy Tips
- Sell excess herbs you won't need for current recipes — lower-tier herbs sell well in early game.
- Don't oversave gold. Spending on Attack Damage and Attack Speed early multiplies how much gold you earn from kills (more kills per second).
- The 25% next-tier ore drop means you can start crafting next-realm recipes before the boss — hoard those drops.
🎮 Cheat Codes
Old-school keyboard cheats. Just type the code letter-by-letter during gameplay (no text box, no prompt). A star notification confirms activation.
Toggle cheats (god mode, fly) can be re-entered to turn off.
📋 All Cheat Codes
| Code | Effect | Notes |
|---|---|---|
| IDDQD | God Mode — full invincibility | Player sprite turns gold. Toggle off by typing again. |
| NOCLIP | Fly Mode — zero gravity flight | Sprite turns blue. Hold Jump to rise, hold S/↓ to descend. Toggle off by typing again. |
| IDKFA | +10,000 Gold | Stacks — type multiple times for more. |
| IAMRICH | +999,999 Gold | You are filthy rich. One use is usually plenty. |
| GIMME | Item Bundle | Adds: 5× each of Health/Regen/FireRate/Damage Potion I–III, 10× first 4 ores, 20× Herbs 1–2 & 9–10. |
| HEALME | Full Heal + Shield | Instantly restores 100% HP and 100% Shield. |
| STELLAMAX | Stella Tier 8 | Instantly maxes Stella to Tier 8. Saves to game file. |
| MAXBUFFS | All Crafting Buffs ×10 | All 8 stat buffs set to level 10. Stats reload immediately. |
| UNLOCK | Unlock All Realms | Adds Realms 1, 2 and 3 to your unlocked realms list. |
🎨 Visual Indicators
| Active Cheats | Sprite Color |
|---|---|
| God Mode only | â– Gold tint |
| Fly Mode only | â– Sky blue tint |
| Both active | â– Purple tint |
| None active | Normal white |




