Mechshire

A pixel-art action platformer spanning 3 realms and 12 missions.

ℹ️
Fight through three dangerous realms, upgrade your gear, grow your companion Stella to a powerful ally, and craft consumable abilities to turn the tide of battle. Gold is your lifeblood — spend wisely.

âš¡ Quick Tips

📊 World Tier Structure

📌
World Tiers 1–12 are divided evenly among the 3 realms. Every 4th mission is a Boss Mission that gates the next realm.
RealmNameTiersBoss TierAffixesTint
Realm 1 Mirakam T1 – T4 T4 (Clone Boss) None Neutral
Realm 2 Kazem Dun T5 – T8 T8 (Clone Boss) Frenzied Cool blue tint
Realm 3 Impinem T9 – T12 T12 (Clone Boss) Armored Explosive Red-orange tint

⚙️ Realm Affixes

🏛️

Realm 1 — Mirakam (No Affixes)

Enemies behave normally. Learn the mechanics here.

âš¡

Realm 2 — Kazem Dun (Frenzied)

×1.35 move speed · ×0.75 attack cooldown (faster attacks). Enemies charge faster and shoot more often. Kite and use mobility.

💀

Realm 3 — Impinem (Armored + Explosive)

Armored: ×1.8 effective HP — they soak much more punishment.
Explosive: On death, enemies fire a burst of bullets in a fan pattern. Stay clear of dying foes.

📈 Enemy Scaling Per Tier

StatGrowth Per TierNotes
Health×1.6Stacks hard — T12 enemies have enormous HP pools
Damage×1.35Scale your shield and health regen accordingly
Move Speed×1.05Gradual; noticeable by T6+
Elite Roll Chance+2% / tierCapped at 25% — elites are golden-tinted

👑 Elite Enemies

Any enemy can spawn as an elite. Elites have:

📊 Base Stats

StatBase ValueNotes
Health100 HPScaled by upgrades (up to 700 HP)
Shield200 SHAbsorbs damage first; regenerates passively
Move Speed600 units/sIncreased by Movement Speed crafting buff
Dash Speed1000 units/sDash duration 0.2s
Starting Gold100Per new game

🛒 Upgrade Shop

Spend gold at the shop between missions to permanently improve your character. Costs scale with level.

UpgradeMax LevelEffect Per Level
Health12+50 HP — caps at 700 HP
Shield12+100 SH — caps at 1400 SH
Health Regen10+1 HP/tick
Attack Damage12+10 DMG — caps at 140 DMG
Attack Speed8Cooldown 0.50s → 0.10s
Attack Cone6+1 bullet per level (1 → 6 bullets)
Multi-Jump5+1 jump — 1 → 6 total jumps
💡
Upgrade cost formula: base_cost × weight × 1.7^level. Early levels are cheap — get Attack Cone and Multi-Jump up early as they feel impactful for a low investment.

🎮 Movement & Controls

ActionKeys
MoveA / D or ← →
Jump (up to 6x with upgrades)Space / W / ↑
DashShift
Use Hotbar Slot 1–91 – 9
Use Hotbar Slot 100
Open Inventory / Craft / UpgradeTab (cycles tabs)

🛡️ Damage & Shield

When hit, your Shield absorbs damage first. Once the shield is depleted, HP takes damage. Shield regenerates over time; HP does not regenerate unless you use a Health Potion, Regen Potion, or Stella's Healing Wave.

⚠️
Realm 3 explosive death bursts can chain — finishing a tough fight can get messy. Use your shield as a buffer and back away from dying enemies.
Stella

🎖️ Tier Progression

0

Not Summoned

Stella has not been crafted yet. Visible but inactive.

1

Tier 1 — Companion

Stella follows the player. No combat abilities yet. Natural sprite.

2

Tier 2 — Fighter

Shoots at the nearest enemy every 2.5 seconds. 15 damage per shot. Cool blue tint. Unlocks Star Burst and Healing Wave abilities to craft.

3

Tier 3 — Rapid

Fires a spread of 3 shots every 1.5 seconds. 20 damage per shot. Purple tint. Unlocks Shield Surge ability to craft.

4

Tier 4 — Healer

Gains a healing pulse every 25 seconds (+15% max HP). Healing green tint. Unlocks Nova Blast ability to craft.

5

Tier 5 — Empowered

Shoots every 1.0 second for 40 damage. Golden tint and glow. Unlocks Stella Fury ability to craft.

6

Tier 6 — Blazing

Healing pulse accelerates to every 15 seconds. 40 damage. Fire-orange tint.

7

Tier 7 — Crimson

Fires every 0.8 seconds for 50 damage. Crimson red tint. Significantly larger sprite.

8

Tier 8 — Arcane (MAX)

60 damage per shot, fires every 0.7 seconds. Healing pulse every 10 seconds. Arcane violet-white glow. Maximum sprite scale. All abilities unlocked.

Stella's crafting cost scales exponentially with each tier. Plan your ore stock before pushing to higher tiers — Tier 6+ needs rare mid-game ores in quantity.
🔒
Each ability requires Stella to be at a minimum tier. You can craft multiple copies — each craft creates one charge in your inventory.
Star Burst

Star Burst

Stella Tier 2

Stella fires a burst at the nearest 3 enemies — 2 shots each. Great for thinning a crowd quickly.

Healing Wave

Healing Wave

Stella Tier 2

Stella heals you for 30% of your maximum HP. Reliable emergency heal mid-fight.

Shield Surge

Shield Surge

Stella Tier 3

Stella restores 50% of your maximum shield. Use before a tough fight or when your shield is depleted.

Nova Blast

Nova Blast

Stella Tier 4

Stella glides to screen center and fires 15 shots in all directions over 4.5 seconds. Devastating in enclosed spaces.

Stella Fury

Stella Fury

Stella Tier 5

Stella vanishes and 50 glowing blue clones rain from the sky. Each clone deals 40 damage on contact. Covers the full camera area.

⏱️ Cooldown System

DetailValue
Cooldown per ability use30 seconds
Cooldown shown asDimmed slot + countdown timer in hotbar
ChargesConsumed one-by-one from inventory
Craft multipleYes — each craft adds one charge

📦 Ability Crafting Costs

Cost scales with the ability's Stella tier requirement (T). Formula uses a mix of gold, ores from T−1 and T, plus two herbs from that tier band.

AbilityGoldOresHerbsStella Req.
Star Burst100 TitanSteel ×2, RuneOre ×2 Herb1 ×2, Herb2 ×2 T2
Healing Wave100 TitanSteel ×2, RuneOre ×2 Herb1 ×2, Herb2 ×2 T2
Shield Surge150 RuneOre ×3, Pyrite ×3 Herb9 ×3, Herb10 ×3 T3
Nova Blast200 Pyrite ×4, Ingotium ×4 Herb17 ×4, Herb18 ×4 T4
Stella Fury250 Ingotium ×5, Veridian ×5 Herb25 ×5, Herb26 ×5 T5

⚔️ Enemy Archetypes

ArchetypeBase HPBase DMGMove SpeedLoot Mult.Notes
Charger 10010550×1.0 Fast melee rushers. Dangerous in packs.
Ranger 20010250×1.5 Ranged attackers. Keep distance, stay mobile.
Flying Rammer 20010250×1.0 Flies then rams at 500 speed. Dodge or dash.
Flying Ranger 20010250×1.5 Airborne ranged. Attack from below or use Stella.
Turret 100×1.2 Stationary. Destroys anything in its line of fire.
Boss 200010150×6.0 Unlocks next realm on kill. Multiple phases.

🦇 Known Enemy Variants

VariantArchetypeRealm
Charger (base)ChargerAll
Rat WarriorChargerMirakam
ZombieChargerMirakam
Charger HordeChargerAll
Rat MageRangerMirakam
Zombie BansheeRangerMirakam
BatFlying RammerAll
CloudFlying RammerKazem Dun
Sphere SpawnerFlying RammerAll
Copter (Green)Flying RangerAll
Copter (Robot)Flying RangerKazem Dun
Flying SkullFlying RangerImpinem
Clone BossBossT4 / T8 / T12

🌟 Elite Enemies

⚠️
Elites can spawn from any enemy type. They are golden-tinted, visibly larger (×1.3 scale), and notably tougher. Spawn chance = 2% per tier, capped at 25%. Elites drop double loot.

💥 Explosive Death (Realm 3)

In Realm 3 (Impinem), all enemies have the Explosive affix. When an enemy dies, it fires a fan of bullets outward. In dense fights this can chain — be mobile and never stand still near dying enemies.

⛏️ Ore Ladder

TitanSteel
TitanSteel
Tier 1 · 100g
RuneOre
Rune Ore
Tier 2 · 200g
Pyrite
Pyrite
Tier 3 · 400g
Ingotium
Ingotium
Tier 4 · 800g
Veridian
Veridian
Tier 5 · 1,600g
NecroticOre
Necrotic Ore
Tier 6 · 3,200g
EldritchOre
Eldritch Ore
Tier 7 · 6,400g
Froststeel
Frost Steel
Tier 8 · 12,800g
Crimsonite
Crimsonite
Tier 9 · 25,600g
Mysticite
Mysticite
Tier 10 · 51,200g
Drakonite
Drakonite
Tier 11 · 102,400g
Arcanite
Arcanite
Tier 12 · 204,800g
💀
Bloodstone — Tier 13. Boss drops only. Cannot be purchased. The rarest material in the game, required for the highest-tier crafts.

🏥 Health Potions

TierIconEffectTint
I Heals 50% max HPWhite
II Heals 100% max HPBlue
III Heals 150% max HPGold

♻️ Regen Potions

TierEffectDuration
I+5% HP per tickTimed buff
II+10% HP per tickTimed buff
III+15% HP per tickTimed buff

🔥 Fire Rate Potions

TierEffect
I+20% faster attack speed (timed)
II+40% faster attack speed (timed)
III+60% faster attack speed (timed)

⚔️ Damage Potions

TierEffect
I+20% damage (timed)
II+40% damage (timed)
III+60% damage (timed)
💡
Timed buffs (Regen, Fire Rate, Damage) have a cooldown after they expire. You'll see the hotbar slot dimmed when on cooldown — wait it out before using another.

📋 Basic Potion Recipes

PotionGoldOresHerbs
Health I40gTitanSteel ×2, RuneOre ×1Herb1 ×2, Herb2 ×2
Health II80gPyrite ×2, Ingotium ×1Herb9 ×2, Herb10 ×2
Health III160gVeridian ×2, NecroticOre ×1Herb17 ×2, Herb18 ×2
Regen I40gTitanSteel ×2, RuneOre ×1Herb3 ×2, Herb4 ×2
Fire Rate I40gTitanSteel ×2, RuneOre ×1Herb5 ×2, Herb6 ×2
Damage I40gTitanSteel ×2, RuneOre ×1Herb7 ×2, Herb8 ×2
🌱
Herb tier matches roughly half the world tier (T1 herbs from early missions, T6 from Realm 3). 12% chance for a plant to be one tier rarer, glowing when rare. Drops 1–4 herbs per harvest.

Tier 1 Herbs 25 gold each · Missions 1–2

Herb1Dewleaf
Herb2Bramblewort
Herb3Sunpetal
Herb4Marshmint
Herb5Thornbud
Herb6Cloverroot
Herb7Mossbloom
Herb8Wildsage

Tier 2 Herbs 50 gold each · Missions 3–4

Herb9Emberblossom
Herb10Frostfern
Herb11Gloomcap
Herb12Silkbark
Herb13Witchgrass
Herb14Duskthistle
Herb15Hollowreed
Herb16Ravenroot

Tier 3 Herbs 75 gold each · Missions 5–6

Herb17Mananettle
Herb18Azurevine
Herb19Spellmoss
Herb20Glimmerleaf
Herb21Runeblossom
Herb22Tidalbloom
Herb23Whisperfern
Herb24Stardust Lichen

Tier 4 Herbs 100 gold each · Missions 7–8

Herb25Wraithvine
Herb26Shadowbloom
Herb27Nightshade Lotus
Herb28Soulpetal
Herb29Phantomroot
Herb30Hexbramble
Herb31Voidcap
Herb32Dreamthistle

Tier 5 Herbs 125 gold each · Missions 9–10

Herb33Sunflare Lotus
Herb34Goldenmyrrh
Herb35Dawnspire Bloom
Herb36Radiant Saffron
Herb37Auric Fern
Herb38Gildedthorn
Herb39Seraph's Tear
Herb40Emberglow Lotus

Tier 6 Herbs 150 gold each · Missions 11–12

Herb41Bloodbloom
Herb42Dragon's Breath
Herb43Crimson Lotus
Herb44Heartsbane
Herb45Infernal Myrrh
Herb46Phoenix Petal
Herb47Wyrmroot
Herb48Eternal Blossom

📊 Permanent Stat Buffs

Each buff can be crafted up to 10 times, permanently improving your stats. Costs rise exponentially with each level.

BuffIconEffect Per CraftMax Effect
Damage +2 base damage+20 damage at level 10
Health +10 HP+100 HP at level 10
Shield +15 Shield+150 Shield at level 10
Fire Speed −0.01s attack cooldown−0.1s at level 10
Health Regen +1 HP/tick+10 HP/tick at level 10
Shield Regen +1 Shield/tick+10 Shield/tick at level 10
Movement Speed +7.5 speed+75 speed at level 10
Damage Reduction +1 armor+10 armor at level 10
Stella +1 Stella tierTier 8 max

💰 Cost Formula

📐
Gold cost = base_cost × weight × 1.18^(owned_count)
Material tier steps up every 2 copies owned
Material quantity = 2 + owned_count / 2

Stella (weight 3.5) and Damage Reduction (weight 2.0) are the most gold-hungry buffs.

🧪 Potion Recipes

Each potion type comes in 3 tiers using matching ore + herb bands. See the Potions page for full recipe list.

✨ Ability Crafting

Abilities require Stella at the matching tier. Each craft produces one consumable charge. See the Abilities page for full details.

🏦 Gold Sources

SourceAmountNotes
Enemy kill (base)Scales with tierHigher tier = more gold per kill
Elite enemy kill×2 loot multiplierWorth farming if you can survive
Boss kill×6 loot multiplierBest gold source; also drops gems
Sell itemsItem sell valueOres, herbs, duplicate potions
Starting gold100gPer new game

📦 Enemy Drop Tables

DropChanceNotes
Gold (coins)AlwaysAmount scales with tier and archetype loot multiplier
Tier ore (primary)100%Ore matching current mission tier
Next-tier ore25%One tier above current — great for staying ahead

👑 Boss Loot

💀
Bosses are gated — defeat each boss to unlock the next realm. Their loot is exceptional and worth the risk.
ItemAmountNotes
Next-realm entry material5–15Every boss — stocks you up for the next realm's crafting requirements
BloodstoneBloodstone
1–3Realm 3+ only — rarest material

💡 Economy Tips

🎮
Cheats only register while the game menus are closed. The game listens to the last 12 keystrokes — no need to reset, just type and it activates.
Toggle cheats (god mode, fly) can be re-entered to turn off.

📋 All Cheat Codes

CodeEffectNotes
IDDQD God Mode — full invincibility Player sprite turns gold. Toggle off by typing again.
NOCLIP Fly Mode — zero gravity flight Sprite turns blue. Hold Jump to rise, hold S/↓ to descend. Toggle off by typing again.
IDKFA +10,000 Gold Stacks — type multiple times for more.
IAMRICH +999,999 Gold You are filthy rich. One use is usually plenty.
GIMME Item Bundle Adds: 5× each of Health/Regen/FireRate/Damage Potion I–III, 10× first 4 ores, 20× Herbs 1–2 & 9–10.
HEALME Full Heal + Shield Instantly restores 100% HP and 100% Shield.
STELLAMAX Stella Tier 8 Instantly maxes Stella to Tier 8. Saves to game file.
MAXBUFFS All Crafting Buffs ×10 All 8 stat buffs set to level 10. Stats reload immediately.
UNLOCK Unlock All Realms Adds Realms 1, 2 and 3 to your unlocked realms list.

🎨 Visual Indicators

Active CheatsSprite Color
God Mode onlyâ–  Gold tint
Fly Mode onlyâ–  Sky blue tint
Both activeâ–  Purple tint
None activeNormal white
⚠️
Cheat saves (STELLAMAX, MAXBUFFS, UNLOCK, gold cheats) are written to your save file permanently. They don't revert when you toggle off cheats.